


January 07, 2022, You have to replace the reshade-shaders folder with the one I include in order for the presets to work, Yes in my upcoming update I'm removing all the shaders and letting the users download it in the setup to avoid that, it doesnt effect any of the presets but it is annoying to see it every time. Fair use is a use permitted by copyright statute that might otherwise be infringing.Copyrights: Techie Savi But how do you know which API is compatible with your game? Place " PureGraphicsV2.5.ini " in your GTA5 main folder 4. Make sure to download version 1.4 to get the files for these shaders.

The thing about SSRTGI is that you need to crank some settings to make it noticeable on the things you'd want it to make emit light (Like the blue crystal wall or my sword), and to make notable bounce-light like the wall corner example.īut some games take the improvement more kindly than others.Don't be worry, there are lot of changes and tweaks, tricks you can use to get the MAX potential of System to increase FPS!Complete Guide to Ultimate possible fps on any setup, Best Graphics Settings \u0026 Optimizing for reduce shuttering, FPS Boost and reduce lag. I also applied some Experimental settings to the SSRTGI as shown in my config for it in the album. FFXIV has this sort of green tinge to it when I look at it and it looks ugly now that I noticed it, so the colorfulness there is to try to correct that.įor reference on where SSRTGI is in the load order, it is after the bloom shader and before DPX.Colorfulness (only at a setting of 0.4 for colorfulness and 0.7 for lim_luma).A simple bloom shader (not too strong tho).MC_DAO (An Ambient Occlusion Shader that I feel fits best with FFXIV's aesthetic).I will note that alongside the SSRTGI, I applied The top images are off, the bottom images are On.
